Course Name | Cinematography, Mise-en-scène, and Directing |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
CDM 360 | Fall/Spring | 2 | 2 | 3 | 5 |
Prerequisites |
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Course Language | English | |||||||||||
Course Type | Elective | |||||||||||
Course Level | First Cycle | |||||||||||
Mode of Delivery | - | |||||||||||
Teaching Methods and Techniques of the Course | ||||||||||||
Course Coordinator | - | |||||||||||
Course Lecturer(s) | ||||||||||||
Assistant(s) | - |
Course Objectives | This course aims to have students develop advanced skills in cinematography, one of the main aesthetical and technical elements of filmmaking, through hands-on class content on lighting, use of camera and equipment. |
Learning Outcomes | The students who succeeded in this course;
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Course Description | This is a hands-on course that teaches students applied skills in cinematography. Evaluation will be based on studio critique, two assignments and two projects. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction | |
2 | Mastering the portrait – Study of faces in film | |
3 | Camera Workshop – Using the digital cine camera and camera movements | Shooting a set of portraits |
4 | Tools of Exposure - Filters | |
5 | Camera Movements - Applications and tools | Example scene analysis |
6 | Composition | |
7 | Crew members and roles | Film analysis |
8 | Approaches to a scene from a cinematographer's standpoint - Examples | Preparation for the “same lighting” exercise |
9 | Location Scouting - Recce | |
10 | Lighting Workshop I | Location scouting examples |
11 | Lighting Workshop II | Location candidates for the music video |
12 | Lighting Workshop III | Lighting diagrams for the music video |
13 | Color Grading | “Same lighting” exercise |
14 | Color Grading | Pre-production file for the music video |
15 | What’s next? | Music video assignment |
16 | Semester Review |
Course Notes/Textbooks | ||
Suggested Readings/Materials |
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Semester Activities | Number | Weigthing |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | - | - |
Quizzes / Studio Critiques | 1 | 10 |
Portfolio | ||
Homework / Assignments | 2 | 30 |
Presentation / Jury | ||
Project | 2 | 50 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 6 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | 2 | |
Study Hours Out of Class | 0 | ||
Field Work | - | - | |
Quizzes / Studio Critiques | 1 | 8 | |
Portfolio | |||
Homework / Assignments | 2 | 12 | |
Presentation / Jury | |||
Project | 2 | 25 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 146 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to define and discuss the history, underlying concepts and theories of cinema and digital media. | X | ||||
2 | To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking. | X | ||||
3 | To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. | X | ||||
4 | To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing. | X | ||||
5 | To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work. | X | ||||
6 | To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images. | |||||
7 | To be able to perform specialized tasks for creating digital media narratives with interactive elements. | X | ||||
8 | To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view. | X | ||||
9 | To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner. | X | ||||
10 | To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment. | |||||
11 | To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). | X | ||||
12 | To be able to speak a second foreign language at a medium level of fluency efficiently. | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest